Go git 'um (Jam version)
Small game made in just over 3 hours for #trijam166. It was my first time using Godot for something and I had to Google quite a bit during the 3 hours. I think it turned out alright for a first attempt. The scope creep monster was sitting on my shoulder the whole time and I wanted to add soooo many things. Perhaps I'll do that post-jam.
Update: I totally forgot about the fact that the jam has a theme and I completely missed the mark on that.
All assets were made during the jam.
Updated (non-jam) version here: https://zoopersoft.com/games/gogitum/
- Rescue as many lost spelunkers as you can. Pick them up with your aircraft and bring them back to base.
- Move = A/D or LEFT/RIGHT
- THRUST = W, SPACE or UP
The downloadable executable is an improved version of the jam game with 14 levels of increasing difficulty, health and fuel management and more.
|Updated||24 days ago|
|Tags||Casual, Gravity, Shoot 'Em Up, Singleplayer, Trijam|
gogitum.exe 0.9.2 (Not jam version) 36 MB
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Says mission success I saved 0 dudes :) I think you have a bug with the dudes count.
fun little game, I sense it was made with GameMaker. Cute dudes waving. Funny how you can crash into them and they say “thank you” but if you touch the ground at almost 0 speed you crash :)
Didn’t really fit the theme at all, though.
Yeah, it's not a great game lol, but it is what I managed in 3hrs the first time I used Godot.
Thanks for checking it out :)
I have an updated version of the game here: https://zoopersoft.com/games/gogitum/ and it plays much better.
Very nice! The controls are hard but fun. Maybe touching the bottom of the ship in the rocks shouldn't kill the player.
Thank you and thanks for checking out my game :)
Yeah I totally agree! Unfortunately I didn't have time to add that in the jam game. This was my first time in Godot so I couldn't be as efficient as I would've wanted. I have uploaded an updated (non jam entry) version. That one has exactly what you suggest + more.
Oh yeah, i know how it is. But this is a great first project, congratz!
Thank you!! :)
n1 addforce- probably tilemap - oncollisionEnter nice for 3 hours
Not sure what you mean by n1 addforce- etc.
N1, = nice one
Oh! Thank you :D
need an autopilot feature 😂
Cute! I'm finding it very difficult and hard to control, but honestly I can't stop playing. Good job!
One issue I'm seeing is that when I pick up/rescue the spelunkers the counter doesn't increment. This is great, though.
Hey. Thanks for checking it out. I'm glad you like it :)
After you pick up a spelunker bring him back to base. If you're brave pick up many at the same time :D
hmmm.... I collided with one to pick it up and then went back to the base, but there was no indication they had returned. Is colliding with them not how you pick them up?
It is. When you collide with them they say "Thank you" and then you can deliver him at the base.